Pushing the Boundaries of HTML5 Gaming: Jitterbugs

Ron

Given the support for full hardware acceleration in IE9, we were eager to see how far we could push the platform. Until now, there has not been an impressive selection of HTML5 games, or rather, the games that are there around are limited in their level of interactivity. For instance, the most highly rated games on Chrome Experiments at the time of writing are implementations of Solitaire and Tetris, games that were well within the capabilities of Windows 3.1…